GUIDA ELF ARCHER

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Panicko
view post Posted on 27/2/2008, 14:56




The lowbie levels.

The lowbie levels as archer [Removed]. They really, truly do. All I can really tell you, is to love that you have wings. You have been blessed with pre-30s wings, use them. Don't be in a hurry and teleport everywhere, you'll go broke. Get in the sky, click in the direction of the town and alt+tab out to post on the forum about how great my guide is. Come back in a few minutes and IT'S ALMOST LIKE YOU TELEPORTED THERE!

Do quests. Constantly. You have to, you'll be level 15-20 your first day if you do plenty of quests and keep yourself busy.

At level 19, you get an Iron Blood tablet which means you can go to an instance dungeon in an attempt to clear it out and kill the boss at the end of it.

That quest will quickly become your god. You will worship it.

You get a sweet level 19 crossbow at the end and you will use this until you're 30-35, if you're like me. It's an AMAZING bow, it looks cool as hell, and you will love it.

Generally people are shouting that they will help people who need help for their fb19. Usually these parties are full parties of high levels looking for some free exp. By going with them, you won't lose anything except the drops that you'd normally lose even to a party your level. There's no problem with going with these groups, and you'll probably make some carebear cuddlefriends that way too.

Oh, and for those in search of some carebear cuddlefriends, RageQuit's glad to help you with your fb19/29 too. Message WILLSMITH, Junk, or Ambition ingame.

So you've hit level 30.

That means it's time for...

30s pvp.

At this point, these are your main skills.


Thunder Bolt: This is your main damage skill for heavy armor. Most of this skill's damage is magical, which means it'll do crap damage on robes, decent damage on light armor and excellent damage on heavy armor. It is lightning element, so it'll do extra damage if you use it right after Thunder Shock. You're going to use it mostly for warriors and werebeasts, and if you're in a fight with an archer it's worth trying out too because a lot of people's metal defense [Removed]. When people get close to you (like warriors) you'll be spamming this skill and thundershock because they deal full damage at close range. Your normal attacks and other skills except wing attack and wingspan deal half damage close range. The skill takes no vigor and has a very short cast time. THIS SKILL DEALS FULL DAMAGE AT CLOSE RANGE.


Colligation Bolt: This is currently your main alternative to runners. The damage it does is physical and the damage it does is also sky high. The downside? It takes a full bar of fury, which is not especially helpful for us fury-reliant archers. Regardless, it does excellent damage to robes and is your main nuke for them. Don't be surprised if you break their heirogram with just this shot. Use sparingly, against robes and runners. Use often against robes in 1v1 situations.


Thunder Shock: This is another shot that takes some vigor, but like Thunder Bolt it's damage is magical. Even better, it raises the damage of Thunder Bolt if you do TB (thunder bolt is now TB, with TS being Thundershock, and CB being colligation bolt. The more you know.) right after it. The vigor taken can be quite a bit but the combo is devastating against warriors this level, as devastating as you can get without being a mage against werebeasts, and still pretty damned good against archers. As it is magical damage, do not use it on robes. THIS SKILL DEALS FULL DAMAGE AT CLOSE RANGE.


Fury Burst: This skill takes a full bar of vigor, makes you invincible for 1 second and gives you an extra 150% of damage from your equipment for 10 seconds. 10 seconds? Woop-de-doo, right? With the delay we can't even make use of that ten seconds. WRONG. This skill is AMAZING and is what archers are all about. At your level, don't even use skills while it's activated. Just activate it, lock your normal attack on a robe and watch them go down. This is the skill you should center your entire fight around. Break their heirogram and immediately proc this, lock on them and watch them go down like they're Lelouchi's mother. Oops, I wasn't supposed to flame Memoire in this guide.


Wing Attack: This is an excellent skill, and the first melee skill you will get. Unlike the lightning attacks, this skill CAN NOT be used at far range, it is melee only. That said, it has a near instant cast time and a very short cooldown and will be your staple skill if someone who's not in heavy armor gets close to you for some reason. Also useful against melee mobs. THIS SKILL IS PHYSICAL; IT IS REDUCED BY PLAYER DEFENSE AND WILL DO CRAP DAMAGE AGAINST HEAVY ARMOR.


Wing Barrier: This skill is optional at this point. At the level you're at it blocks a arguably useless amount of damage and doesn't regen much mana. This skill will save your life if you use it right after someone furies. Running would save your life too, with less SP wasted.

Later on (Level 39, when you finish your next cultivation) you can get these too:


Wingspan: This is a great AoE that does physical damage around you. It's basically just Wing Attack that hits everything in the area around you. The damage is a bit higher if I remember correctly. It also pushes back. A good combo for when monsters get into melee is Wing Attack -> Wing Span, but it's important to remember that players do not get knocked back by knockback skills. That means that doesn't matter what order you combo these in when you're in melee range. They cool down fast and can be spammed, but usually if your opponent is in melee range then they're heavy armor and the fact that the damage from this skill is physical ruins it against heavy. Running up close to a robe when their heirogram breaks and hitting them with these two skills is a fairly effective way to finish them off, just be sure that you only use these skills and lightning skills when you're closerange. Everything else will do half damage.


Outcold Blast: This skill is the true proof that we are the descendants of god. This skill is absolutely amazing. It deals half damage at close range, but at long range it does GREAT physical damage (making it very useful against robe users) and has a good chance to stun for 3 seconds. The more you level this skill, the better it's damage gets as well as stun chance. This skill requires NO VIGOR which makes it absolutely AMAZING, and you will use it EVERY FIGHT against robe users and probably against archers, too. There's really just no reason not to use it. It's also a good way to stop runners, if you use it in conjunction with Colligation bolt. Just use this skill a couple times. You'll understand.

So there you have your skills for your level. What else do you need to know about PVP? Well, here's your

This is going to be a pretty short section, your limited amount of skills as well as me forgetting most of what went on at this level will trim it down considerably.

PVP is all about heirograms. I'm sorry for those of you who don't agree, you can Darksoul me a river. Heirograms are these things that, when your hp hits 50% or lower, they "break" for 10 seconds and fill your HP. What the [Removed], right? That means fights are gay and they're going to last forever. Well, for some classes, that's mostly true. But not for us. We're spike damage. So, that means what you have to do is break their heirogram, and then spike your damage and take them down within the next 10 seconds. The easiest way to do this is to use fury, but for heavy armors that won't work. So for heavy armors try using your normal attacks and Wing Attack until their heirogram breaks (you'll know when it does, they'll shoot up to full hp) and then do your thunder combo. It won't finish them, but it's a good start and you've got 6 or 7 seconds left to finish them. When your heirogram breaks, throw up Wing Barrier if you have it or run back a little bit so you take less damage. You never know when they'll score a lucky crit and kill you. I don't think I need to say that if you see your opponent fury burst, which looks like this:



you run the hell away. It only lasts 10 seconds, kite them for those 10 seconds. Their hand will be shining brightly until it ends, and when that shine goes away, it's safe to stop kiting them and turn around to fight again.


For one thing, whenever fighting heavy armors, hit Thunder Shock and follow it up with Thunder Bolt. Always. If you're alone in PVP, just let the warriors/werebeasts hit you and activate a heal potion on yourself. Usually they'll miss you so much you'll be fine anyway. If you're NOT alone and you have more than one melee class on you, KITE THEM AROUND. That means run away from them so that they chase you. Imagine this.

It's a 5 vs 5, your guild against theirs. Two of their team are warriors, and they immediately come after you. If you, instead of fighting, just make those two follow you around.... What just happened? You just took two of those opponents out of the fight for as long as they'll chase you. You've effectively just killed two of them and the fight is now 3 vs 4 in your favor. Pretty damn decent for a lowbie archer, and it'll almost guarantee a win.

Against priests and mages, just be really careful. They hurt, but you hurt them more. If you have 2 full bars of fury, lead with Colligation Bolt, shoot them once and immediately activate Fury Burst. This means their Heirogram is probably broken, and they're also paralyzed while you're casting fury (but probably not afterward.) If they're stupid enough not to run after that, they're dead.

Other archers are long fights because you'll miss eachother a lot. At your level, use the lightning attacks against them. Later we'll just fury and kill them that way, but for now your dps isn't high enough so lightning attacks will have to do. If you notice your lightning attacks are doing abysmal damage, stop it, they're either buffed or have a good lightning defense. When that's the case, treat them like a robe. Be careful, but they're less of a threat anyway.

Okay, so you've PVP'd your way through the 30s and onto the 40s. Well, some things change here.

40s PVP Tactics

Okay, so you're in the mid 40s now. You've finished your lightning combo and you're packing wingspan, too.

To be honest, skill use doesn't change much here. Your PVP diet consists mostly of lightning combos on heavys, stuns and fury against everything else.

However, now your damage is starting to shoot ahead of your competition and you should focus almost entirely on fury.

So how do we maximize our Fury use?

I'm glad you asked.

The whole point behind fury is to give you 10 seconds of asskickery to combat the 10 seconds of heirogram downtime. With that in mind, it only makes sense to activate fury as soon as their heirogram breaks.

Use normal shots to lower their HP unless they're heavy (that takes too long.) Sure, they'll go down slightly slower, but this way you get more vigor which you will need. In a panic situation where you've got 2 werebeasts and a mage on you, go ahead and unload everything you've got on the target. But in most fights it's better to take it slow and charge up your vigor.

Once their HP is low enough where you know your next shot will break it, stop shooting. Proc outcold blast and let outcold's damage break their heiro. AS SOON AS OUTCOLD SHOOTS, USE FURY. The hope is that they will be stunned right after their heiro breaks, and you will have time to cast fury and get a shot in before they are unstunned.

At this point they're either going to run like hell or they're going to die to your 1k criticals. Doesn't matter which, let them pick.

Assuming they run, your fury quickly will wear off and it's a waste to get into a panic about 'getting the best of it.' You won't. If they're running, your fury is done, better luck next time.

This takes me to a good point.

Your main use in PVP is assassination of targets. That's what you're good at. You work with other archers to smoke mages and priests so that they're not a problem for everyone else. But you do other stuff in PVP too, and one of your key roles is as a chaser.

People will run. Especially if they're Memoire or Destined, then they'll run every single fight, even when they're 6 vs 2 against you and you've killed 3 of them the remaining 3 will generally run like hell. Regardless, as an archer, you are the anti-runner. You are a chaser. By high 40s your wing mastery will take your basic white wing's movement speed over 1.5ms and you now have an advantage on your prey. Unless they spam fly faster like all the Memoire carebears do, then you'll have to let them go.

Regardless, there's some rules for chasing.

1) Never fury against someone who's trying to run away.
2) Your attacks on a runner are stunshot and colligation bolt. Nothing else. Nothing else matters, you want to stun or paralyze them so your team can get on them, or your priest can sleep them, whatever. Your job now isn't damage, it's to stop them. Even if you think you could kill them.
3) Do not just try to get into minimum range and then proc your attacks. That won't work. Make sure you're within at least half of your minimum range before proccing spells, or he'll cancel them with distance. Basically, get fairly close to your running enemy before trying to stun or paralyze. If he goes out of your range while casting, it'll cancel your casting and he'll probably get away.
4) Work with your clanmates. Announce on ventrilo/teamspeak that you've procced stun/paralyze and advise the priest to get ready to sleep so everyone else can catch up, or advise the warrior to get his ass up there and chain stun. Same goes for werebeasts.


Guide to Archer AOE Leveling

Table of Content
1.1 Introduction
2.1 Basic Necessities
3.1 Places you can go
3.2 Weeping Isle
4.1 AOE team
4.2 Lurers
4.3 Zhens
5.1 Guide to set up AOE
5.2 Pk type of AOE
5.3 Duel type of AOE
6.1 FAQs


1.1 Introduction
Many of you may have heard on World chat about AOE leveling. But some of you may ask, what is AOE (Area of Effect) leveling? AOE leveling means that you and your party secures a spot, and you guys kill as much mobs as possible around the specific area. AOE leveling have both its upsides as well as its downsides. We are going more into detail on that later. There are specific requirements to AOE level. One must be level 6x and above in order to AOE, mainly because AOE leveling for archers focuses on one and one skill only, Arrows Bombards.

2.1 Basic Necessities
- Bronze/Silver HP Hierogram (doesn't matter really, just for survival's sake)
- MP Hierogram (Important)
- A Good solid Bow or xBow
- Transcendental Scrolls (ensure fast leveling)
- Good Armours

3.1 Places you can goto be edited
- Level 60-70 - East of Peach Docks
- Level 65-75 - Weeping Isle (YKD)
- Level 70-80 - West of Dream Searching Port

3.2 Weeping Isle
There is a boat at Dream Searching Port with a bright red Array on the deck. Step on it and you will be teleported to Weeping Isle. Coordinates will be added when edit.

4.1 AOE Team
An AOE team consists of 5 people, namely 2 lurers, 3 Zhens

4.2 Lurers
Lurers play a crucial role in pulling mobs into your line of fire. Most active in a AOE party.
Lurers can be Warriors, WereBeasts or WereFox

4.3 Zhens
Zhens play the role of supporting and nuking. There are 2 types of zhen, one is the default zhen, while the other is a targeted zhen. Default zhen means just by clicking on the skill, the Zhen will be activated on the spot, anywhere. The targeted zhen however, is much more complicated, and it applies to Elf Archers.
Zhens consists of Mages, Archers and Elf Priest.
Priest is highly important in an AOE party. Therefore when you want to create an AOE party, make sure you secure a good EP.


5.1 Guide to setting up AOE
Basically there are 2 ways to set up an AOE. The PK way, and the Duel way. Lets go through the first one.

5.2 The PK way
- Hoist Cuddle another person for Vigor.
- Off Pk-safe
- Force Pk, use the skill Arrows Bombards, on the a person who is going to be in your team, preferable one who has high defense.
- When you are still shooting Arrows Bombards, another person must invite you to join party. You must accept this invitation quickly in order not to pk the unfortunate guy.
- As Soon as you accept and you are in the party, the guy who you are bombarding will not take anymore damage, but your Arrows Bombards will continue shooting.
- Start your Transcendental Scroll
- Seat back relax and enjoy the show

Advantages
- All your loots will fall under your AOE. So if any guy trys to steal your loot, well, lets just say he will be lucky if he survives 2 zhens.
- If your AOE is alligned excatly above you and you are surrounded by MG's zhen, people will find it hard to pk you as they have to break through the Magic Damage (MG), Physical Damage (EA) and the Physical Damage Resistance + Mega AOE (EP).

Disadvatanges
- You might accidently kill the guy whom you will party with. =X

5.3 The Duel Way
- Form the party
- Hoiste Cuddle a team member for vigor
- Request Duel with EP of the team (reason being they are faster to kill)
- Shot the EP with your Arrows Bombards*
- When the EP loses the duel, your Arrows Bombard will still continue
- Start Transcendental Scroll
- Seat Back , relax and enjoy the show

*Edited: If an EP has more defence than normal (reason being they wear light armour than INT armour), it will be hard to finish them off with arrows bombard without finishing your Mana (MP hierogram doesnt work in duels). Hit them with normal hits until their health is around 1/3 to 1/4 left. Then finish them off with Arrows Bombards.

Advantages
Not complicated, easy to do and understand. Mainstream technique.

Disdavantages
Loot can be KS-ed.


6.1 FAQs
Q: For a 6x, how long can you gain experience in one hour with Transcendental Scroll
A: Around 20-30% exp, depending on how good your lurers are.

Q: Is there anyother downside for AOE leveling
A: Yes, AOE decreases the durability of your Weapon and Armour. After an hour of leveling, most of your Equipements will need to be repaired.

Q: Around how much does it take to AOE for an hour
A: One hour of AOE for EA can take out more than half of a Silver MP Hierogram.**
One Hierogram - 260k-300k
Transcendental Scroll - 90k-100k
Repaire of EQs - 10k-100k, depends really.

Q : Why does my zhen stops after awhile even though I have a full mana hierogram?
A: It can be mainly due to a certain reasons, which Im going to point out one by one.
1 - When you start to AOE on the person, and the person runs out of screen, your AOE will stop.
2 - Your Arrows Bombards lvl needs to be less than Level 3. Reason being if you put more points into this, the mana hierogram will not be able to keep up with the depletion of your existing mana. This is because a Level 3 Arrows Bombards mana cost is more than a Level 1 Arrows Bombards.
If you have leveled this more than level 3, not to fret. Just add some points into INT (though I dont highly recommend this) or just manual grinding. ***
3 - Run out of ammo. Bring around 5k arrows with you. Should be enough.
4 - Broken bow. Fix it
 
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mimiSheerly
view post Posted on 7/11/2016, 23:48




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1 replies since 27/2/2008, 14:56   10191 views
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